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Textures

  • psc30016951
  • Jun 8, 2018
  • 3 min read

I made this texture as a cardboard, but I thought it would look good for the flask. It was made in Photoshop first by making black lines and making them get brighter from the right to left and copying and pasting in reverse so I had a line of 3 all doing the same thing. Then I copied the full thing and pasted it underneath 1 pixel to the left and then I copied the full thing again and made 3 rows and turned that into a pattern.

Over the pattern I made a white layer and filled the layer and added a pattern overlay and used a diagonal line pattern over the full thing. Then I made a new layer and made it brown, lowering the opacity and used the hue/ saturation to blend the colours more.

I used this for the liner of the flask as it seemed like a good seamless texture.

Chalk Outline

I made the chalk outline in Photoshop making basic shapes and using the line tool to draw around them. I then filled the shape left by the line tool and had a black silhouette of a body. I then painted the background black and opened layer styles and using inner glow I altered the glow to make a visible outline.

Once I made the body, I then added a face and copied over the layer masks and deleted the previous layers cropping the image down to what’s required. I imported it to a diffuse and opacity in 3DS Max after making it in Photoshop. Then I applied it to the opacity channel in my textures and applied a self-illumination at 20% to make it stand out. I made the body outline by creating odd shapes and using the shape tool to draw around them. I filled the shape and applied an inner glow, which I set to the dissolve to make it look more chalk like. One negative about this is that the outside of the chalk line is pixel sharp but the inside is more like chalk. I thought initially that it would look good like that but I have my doubts about it.

brick's

This is my brick texture, which is prominent in my animation. I have some alternative colours for it but the basic black had the best effect and really let the gaps in the bricks shine through strongly. I made the bricks texture in Photoshop by making rectangles of the same measurements and placing them on the page.

I added a bump and displacement to the texture so the light catches in-between the bricks giving the scene a nice shine and a less smooth surface.

Pixel's

I use this texture as a basic metal its just a black pixel/white pixel checkered pattern I made in windows paint 600/600 pixels. I think it has a good effect and is really easy to produce and edit and I have made some alternative versions for variety.

I am honestly surprised at how useful my simplest designs have been in my development.

As the textures are only black and white you can easily put them in an opacity map and the black will be hidden making an object transparent while the white remains visible. Or you can put them into the diffuse channel where it would be easy to alter.


 
 
 

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